EDITOR TEST · OCTOBER 9, 2026
Roblox Shirt Template Wide Logo: Fit a Wordmark on the Front
Center the visible wide artwork inside TORSO FRONT and leave room at both ends. In our editor test, a 400 × 100 wide image at 20% Image size occupied x 134–250 of the 128-pixel front guide, leaving only 6 pixels on the left and 5 on the right. If your wordmark needs more breathing room, reduce Image size and inspect the downloaded PNG before testing it in Studio.
These are saved-PNG measurements from this site, using simple red shapes as stand-ins for artwork. They do not establish text readability or 3D appearance.
Why one slider value gives different shapes
The editor first fits each imported image inside the 585 × 559 Shirt canvas without changing its proportions, then applies the Image size percentage. A 400 × 100 source is limited by canvas width; a 100 × 400 source is limited by canvas height. The 20% setting is a percentage of that fitted image, not 20% of the 128-pixel FRONT square. Roblox's classic clothing guide specifies the 128 × 128 FRONT panel.
Our three-shape export test
We made three fully opaque red PNGs: 100 × 100, 400 × 100, and 100 × 400. In a fresh editor import for each, we chose Classic Shirt, set Image size to 20%, dragged the image center from the canvas center to the front guide center, clicked Download PNG, and counted solid red pixels in the resulting 585 × 559 image. The front guide runs x 128–255 and y 191–318 in this editor.
| Source shape | Measured red bounds after placement | Space inside front guide |
|---|---|---|
| Square, 100 × 100 | x 136–247; y 199–310 (112 × 112) | 8 px on every side |
| Wide, 400 × 100 | x 134–250; y 240–269 (117 × 30) | 6 px left, 5 right; 49 top and bottom |
| Tall, 100 × 400 | x 178–205; y 199–310 (28 × 112) | 50 px left and right; 8 top and bottom |
One front square, two limiting directions
Wide: 117 × 30 exported pixelsTall: 28 × 112 exported pixels
Original proportional schematic based on decoded exports. The rectangles overlap in the diagram only to compare their sizes.
The wide shape uses 117 ÷ 128 ≈ 91% of the panel width but only 30 ÷ 128 ≈ 23% of its height. The tall shape uses 28 ÷ 128 ≈ 22% of the width and 112 ÷ 128 = 87.5% of the height. A square source at the same slider value uses 112 pixels in each direction. The numbers show why a single percentage cannot be treated as a universal logo width.
Place a real wide wordmark
- Prepare a transparent PNG. Keep the visible wordmark centered in its file and trim large invisible margins. A shadow should remain inside the canvas rather than being cropped away. See the transparent-padding test if the imported artwork looks too small.
- Import it as a Classic Shirt image. Open the editor, choose Shirt, and use Choose image. The source can be wide; the final exported Shirt image remains the editor's 585 × 559 canvas.
- Start below the edge. Use a modest Image size, move the visible wordmark into TORSO FRONT, and leave visible space at the left and right boundaries. Our plain 400 × 100 rectangle at 20% had only 5–6 pixels of horizontal room, so treat that as a measured near-edge example, not a target for every design.
- Download and inspect actual pixels. Open the exported PNG at full size. Check for clipped letters, uneven margins, and a readable word shape. Reduce Image size and repeat if the ends are crowded. The test used solid rectangles, so your font, strokes, and shadows require their own visual check.
- Check on a rig before upload. Roblox recommends a Studio Block Avatar rig with a Shirt object and its ShirtTemplate property. Inspect the exact export on the front, side, and back of the rig.
What the measurements can diagnose
| Symptom | Next check |
|---|---|
| Wordmark touches the front panel's sides | Lower Image size, export again, and compare left and right space. |
| Same percentage makes a tall image look narrow | Compare source aspect ratios; height limits a tall image before the percentage is applied. |
| Artwork has room but sits off center | Check unequal transparent margins in the source PNG with the offset test. |
| Flat PNG looks correct but avatar does not | Test the exact file on a Studio Block Avatar from multiple angles. |
Test limit: We measured hard-edged rectangles at one slider setting in a browser. The test did not evaluate lettering, soft edges, a Studio render, or Marketplace acceptance.
Sources and method
- Roblox Creator Hub: Classic clothing — primary source for the 128 × 128 FRONT panel and Studio test procedure.
- Avatar Shirt Maker editor — first-party October 9 import, drag, and Download PNG comparison of three generated source shapes.
The reproducible browser script and decoded pixel bounds are retained in the project audit folder. The table, proportional schematic, panel-occupancy calculations, and placement workflow were produced for this article.